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Old Jan 13, 2006, 02:53 AM // 02:53   #1
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Default Spiteful Spirit vs SoJ--Solo UW

Ok, so I've been running with an SS Necro doing dual runs just as most 55 monks do. However yesterday i went into UW and solo'd a few groups alone with my 55 monk, I was running SoJ (21 secs-53 dmg). It took me 10 mins per group due to the recharge of SoJ. It took at least 7 or 8 SoJs to kill 3 Aatxes. Now before I go change my secondary to Mes and cap SS, I was wanting to know if SS is better than SoJ for soloing UW. Thanks

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Old Jan 13, 2006, 04:05 AM // 04:05   #2
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Actually, it's Necromancer for SS:P but yeah, i don't do it myself but i hear that SS works wonders.

hope i helped at all : )
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Old Jan 13, 2006, 04:31 AM // 04:31   #3
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Well, I'm afraid it probably wont work well. I haven't tried this myself (I'm a Mo/Me UW 55 monk, I team with a SS/SV necro)

There's two problems that I see.

1. Nightmares. Good luck defeating them yourself, before they strip your precious enchantments, WITHOUT using spellbreaker. Spiteful Spirit.. is an Elite.

2. Interrupts. Now, I use mantra of resolve, myself..(Mesmer) But I'm not sure how you will deal with interrupts as a necromancer. When I was new at UW farming, I'd forget to put up mantra of resolve, and then get interrupted, and then of course my enchant would die while recharging. It's simply too random to work well. Even if your spells only get interrupted 10% of the time, (which is very low compared to what the real rate probably is), you are going to die. An interrupted healing breeze as yours is running out, and you are bleeding, will quite likely cause your demise. (Yes, I have mending on.. all it takes is 11-12 hits total to kill you if your regen is 0 or 1)
Prot spirit has a much faster cast, but I've been interrupted using that, too. Seriously, though.. your real trouble will be getting rid of those nightmares.. even if you can manage to kill one.. a second one can easily spawn at the same time.

If you figure out how to deal with those problems.. let me know.

Here... Some ideas...

Nightmares - Mark of Subversion. It can act as an interrupt to their stripping. 2 nightmares are still a problem, though.

Last edited by Fermion; Jan 13, 2006 at 04:39 AM // 04:39..
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Old Jan 13, 2006, 05:10 AM // 05:10   #4
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Mark of subversion interrupts spells cast on target ally. and steals health from caster....It will do absolutely nothing vs rend enchants. Any good UW solo'r can deal wtih nightmares np. There is no need for Spell Breaker. How do you think mes/mo's, n/mo's, and mo's solo uw and deal with nightmares
without Spellbreaker?
It's called a wand...try it sometime, you may be impressed.
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Old Jan 13, 2006, 10:41 AM // 10:41   #5
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Nightmares are easy just wand them a few times ner for 2 man i just use SB when i solo depending in what mood i am in, i sometimes take power spike (i think it is called that ) that easily sorts out nightmares, or just run up to them with Zealots on and cast prot bond or somethin that takes care of them.
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Old Jan 13, 2006, 12:21 PM // 12:21   #6
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Mark of subversion - Hex Spell (1 sec cast, 30 sec recharge)
For 4-9 seconds, the next time target foe casts a spell on an ally, the spell fails and you steal 10-76 health from that foe.

Rend Enchantments - Spell (3 sec cast, 30 sec recharge)
Target foe loses 5-8 enchantments. For each Monk Enchantment removed, you take 55-31 damage.

That means that as long as you get mark of subversion on the nightmare by the time it finishes casting, it's rend will not work. That means you have 3-4 seconds to notice the nightmare and place mark of subversion on it. I'm using it as an interrupt, not a damage dealer (wand will deal the damage) to give me more time to kill it. I've been soloing for a while now, and theres problems with a wand. Firsly, it can't go through obsticles. Quite a few times, a nightmare will show up just around a corner and begin rending. Good luck killing that one without an interrupt. Also, a wand deals damage, I think 1 time per second? The nightmare wont die the 1st time, it wil take 2-3 shots I think. Thats almost 3 seconds, so you need to notice the nightmare before he starts casting rend, or you are probably as good as dead. Mark of subversion would add a bit of safety, as it is the ONLY Mo/N interrupt.

Power spike as a Mo/Me works perfectly against nightmares, almost all of my SS/SV necros say that they are impressed with my ability to handle nightmares. Power spike gives the quick interrupt I want, along with a good deal of damage, so I can finish it in 1 shot with a wand. Far safer than trying to take one with just a wand.

Last edited by Fermion; Jan 13, 2006 at 12:23 PM // 12:23..
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Old Jan 13, 2006, 12:28 PM // 12:28   #7
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does mark of subversion realy stop rend enchantments ?

always thought that "on an ally" in this skill refers to that foe's allies, not yours ...
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Old Jan 13, 2006, 01:21 PM // 13:21   #8
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I just tried mark of subversion on a farming run and it didn't interrupt any spells cast against me.

But it interrupts in the UW on the nightmares?
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Old Jan 13, 2006, 05:03 PM // 17:03   #9
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Mark of subversion - Hex Spell (1 sec cast, 30 sec recharge)
For 4-9 seconds, the next time target foe casts a spell on an ALLY, the spell fails and you steal 10-76 health from that foe.

Rend Enchantments - Spell (3 sec cast, 30 sec recharge)
Target FOE loses 5-8 enchantments. For each Monk Enchantment removed, you take 55-31 damage.

If you are currently using Mark to interupt Rend then i would call that a bug, as it shouldn't be doing so.
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Old Jan 13, 2006, 05:22 PM // 17:22   #10
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If you are soloing UW spiteful spirit is much slower than SOJ with echo. If you can even cast SS without getting interrupted. If you bring along a friend necro with SS. You can roll through UW much much faster. Rend enchants is a 3 second cast. You can interrupt that so easily as long as there is only one. If there are two ------> RUN and hide by the white dude. By white i mean the GHOST. I personally dont take an interrupt with me to UW because I dont have room in my skill bar and I dont normally have any issues. I have tried several tactics for two nightmares and none seem to work except running.

If I did take an interrupt I would take leech signet because its free.
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Old Jan 13, 2006, 05:38 PM // 17:38   #11
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Without SV, SS will do zero damage to smites. Yay for Smite Hex.
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Old Jan 13, 2006, 05:45 PM // 17:45   #12
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The necro that I do underworld with thinks that his three most important spells are SS, Shatter Hex, and Desecrate enchantments. The do mass damage that noone runs from. We also use the same builds to farm the titans in kryta and denravi.
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Old Jan 13, 2006, 05:54 PM // 17:54   #13
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Spiteful spirit hands down kills faster then Soj. Dont matter if you echo soj, or are using lvl 30 smiting prayer(which is not possible.) The knockdown effect drags out the killing speed of soj. Ya with your divine favor bonus you may be able to handle larger #'s of aatxe at once. But by doing this does it really speeds things up? No it just puts your solo (non SB) character into more danger by running into more DN's and having to deal with 5-6 savage slashes at once. I have no idea how you could think this is going to be faster

Want proof? I have video, which clearly details how easy it is to kill Aatxe even with them using interrupts and killing a dying nightmare w/o SB on a SS solo N/MO in the uw.

http://files.filefront.com/aatxe_sla.../fileinfo.html

And it is a fact Mark of subversion DOES NOT affect hex spells cast against foes. Necro is hands down my favorite character with over 6 million + exp on the character in my video and I often use this skill w/e I run blood spike in pve or pvp. It is a spell primarily used vs monks, and if i may add works very well. Want a prime example of how well mark of subversion works in pve? Take your monk outside of ToA's or at entrance of Kessex Peak. You will find packs of nightmares that spam Mark of subversion. You will not last long against them with your monk solo...even if you go out there and try them invincie-style.

Btw I also have a monk with over 5 million exp, So I know which is faster because I have worked both sides of the fence in regards to Soloing UW, FoW, and throughtout GW's with both classes.

Also have several other videos of SOLO N/MO and many other areas in the works, going places that the majority of Monk primary SOJ solo'rs would have no chance getting to or even attempting with SoJ.

http://hosted.filefront.com/GodlikeSatan

You be the judge
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Old Jan 13, 2006, 06:03 PM // 18:03   #14
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Quote:
Originally Posted by Katari
Without SV, SS will do zero damage to smites. Yay for Smite Hex.
You don't need SV to kill smites with SS. There are skills available to the necro that make smites waste smite hex before you cast SS on them, then reblanket with AoE cover hex to protect SS=dead smites.

Average time of UW run with Solo necro is around 30 mins ( if im only doing smites. )
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Old Jan 13, 2006, 06:19 PM // 18:19   #15
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I also use my N/MO to solo but I have never had the same luck that I have with my MO/ME. I use almost the same build as you except i put desecrate enchants in there as well. I think its amazing that you dont get interrupted there. They interrupt my breezes all the time and thats a quick cast. SS is two seconds. WELL DONE man.

How do you against the grasping dudes that are next. I assume shadow of fear is for them because of the high attack rates. It seems that you would have a hard time getting enough energy to cast there. Do you have a vid of that?
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Old Jan 13, 2006, 06:25 PM // 18:25   #16
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Nevermind I saw your video on the grasping. Well done. You got talent thats for sure.
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Old Jan 13, 2006, 07:11 PM // 19:11   #17
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I just took my mes to the UW. 1st time I ever got anything done...
I have had zero problems with the nightmares (as long as I am careful).

Almost everytime I fought them they kill themselves in one hit
Rend enchants kills them if you have at least 4 on you and it doesn't hurt you. I just let them rend, they die, I renew enchants, and off I go! It doesn't take anything special they just kill themselves.

(I know that this was not the main point of the thread, but alot of people seemed to have problems with nightmares...I have no idea whether SoJ or SS is better )

Last edited by LouAl; Jan 13, 2006 at 07:16 PM // 19:16..
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Old Jan 13, 2006, 10:53 PM // 22:53   #18
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Quote:
Originally Posted by Kcp
Any good UW solo'r can deal wtih nightmares np. There is no need for Spell Breaker. How do you think mes/mo's, n/mo's, and mo's solo uw and deal with nightmares
without Spellbreaker?
It's called a wand...try it sometime, you may be impressed.
I agree with you on that one. Spell Breaker is not needed as far as I can tell. The only problem with wanding those nightmares is I can't seem to react fast enough to wand them to death.

Even better, use a Long Bow to pull the aatxe's from their little patrol-circles. You will (almost) never even see a dying nightmare pop up until after the aatxe's are dead. Why i say you will (almost) never see one is due to the lack of range when you're lower in height than the mob you're pulling. After your mob of aatxe's are dead, just run up and down trying to find all the nm's popping up.

No nightmare's? No problem.

Last edited by Masochistic Maniac; Jan 13, 2006 at 11:01 PM // 23:01..
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Old Jan 14, 2006, 04:53 AM // 04:53   #19
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Ok, well after reading your responses I am not sure if I want to change to Mo/Me to prevent interrupts or change to Mo/N to deal more damage with SS. Which is easier to SOLO UW with? Mo/N or Mo/Me. Thanks guys
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Old Jan 15, 2006, 01:05 PM // 13:05   #20
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Quote:
Originally Posted by Kcp
Spiteful spirit hands down kills faster then Soj. Dont matter if you echo soj, or are using lvl 30 smiting prayer(which is not possible.) The knockdown effect drags out the killing speed of soj. Ya with your divine favor bonus you may be able to handle larger #'s of aatxe at once. But by doing this does it really speeds things up? No it just puts your solo (non SB) character into more danger by running into more DN's and having to deal with 5-6 savage slashes at once. I have no idea how you could think this is going to be faster

Want proof? I have video, which clearly details how easy it is to kill Aatxe even with them using interrupts and killing a dying nightmare w/o SB on a SS solo N/MO in the uw.

http://files.filefront.com/aatxe_sla.../fileinfo.html

And it is a fact Mark of subversion DOES NOT affect hex spells cast against foes. Necro is hands down my favorite character with over 6 million + exp on the character in my video and I often use this skill w/e I run blood spike in pve or pvp. It is a spell primarily used vs monks, and if i may add works very well. Want a prime example of how well mark of subversion works in pve? Take your monk outside of ToA's or at entrance of Kessex Peak. You will find packs of nightmares that spam Mark of subversion. You will not last long against them with your monk solo...even if you go out there and try them invincie-style.

Btw I also have a monk with over 5 million exp, So I know which is faster because I have worked both sides of the fence in regards to Soloing UW, FoW, and throughtout GW's with both classes.

Also have several other videos of SOLO N/MO and many other areas in the works, going places that the majority of Monk primary SOJ solo'rs would have no chance getting to or even attempting with SoJ.

http://hosted.filefront.com/GodlikeSatan

You be the judge

I watched this video, and first off its CRAZY 1337! GOOD JOB.. and I adapted it for my Monk... I switched his secondary to Necro, I do less damage then you do since Necro is not my primary, but its almost as effective with my monk as it is with your necro.
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